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Apple’s iOS 7 has been launched finally, so users get ready to experience this advanced version of iOS that comes with lots of new and cool features that surely grab your attention. In this article, you can find some important features of iOS 7 and make yourself familiar with it.
Introduction to iOS programming Course Details Duration: April 28th 2012 – July 7th 2012 Upon receipt of your email, 22nd Century software will inform you whether or not there is space in the class. If there is space, a $300.00 non-refundable deposit must be paid within 3 business days to hold on to your spot. Deposit will be refunded if the class is cancelled, or if you cancel and we are able to fill your slot with another student. This deposit may be paid via credit card through PayPal or check. The remaining course fee balance is due no later than April 16th, 2012. All registration requests will be processed on a first come/first serve basis. Course Format: 9 face-to-face classes that meet once a week for 4 hours An online discussion forum to promote interaction and collaboration Small class size – limited to 4-5 students so that instruction can be tailored for each student. Course Prerequisites: 1) Programming knowledge in at least 1 high level programming language (Objective C, Java, C++ / C / C#, Ruby, PHP, etc). Prior knowledge of Objective C is not required. If you do not have any previous programming knowledge, please inquire with us on training options to learn programming fundamentals. 2) A Mac computer (preferably portable – such as Macbook Pro or Macbook Air) that is running Lion (Mac OS X 10.7) needs to be brought to each class meeting. If you wish to rent a Macbook, please inquire with us before the course starts. During each lecture, there will be hands-on activities that will be performed that are related to the material being presented. Course Objectives / Goals: The primary goal of this course is to provide a solid background in both the basics of Objective C and iOS programming. The student shall be equipped with the necessary knowledge to be able to make modifications existing iOS applications as well as to create new iOS applications from scratch. The student will also be familiar with all of the steps that are required to successfully submit an app to Apple’s AppStore By the end of the course each student will have developed an original iOS application and/or added nontrivial enhancements to an existing iOS application to the point where it can be submitted to Apple’s AppStore. Details on this will be discussed during the first class. What you will learn: Fundamentals of Objective-C programming o Understanding Classes, Objects, Methods o Creating custom classes and defining instance/class methods o Use inheritance and take advantage of polymorphism and dynamic typing o Understand iOS memory management using ARC iOS (iPhone/iPad) UI Development o How to easily setup user interfaces in both Interface Builder and in code o How to use text input fields (and scrolling view so that text fields are visible) o Configure user interface to properly handle rotation and orientation changes o Learn how to create Universal applications that run on both iPhone and iPad (and optimize UI experience on iPad)...
iOS Audio Programming Guide A Guide to Developing Applications for Real-time Audio Processing and Playback iZotope, Inc. iZotope iOS Audio Programming Guide This document is meant as a guide to developing applications for real-time audio processing and playback in iOS, using Core Audio services. This guide presents a broad overview of audio in iOS, as well as speciﬁc details regarding the implementation of various audio programming strategies. Important terms to be familiar with are shown in bold and deﬁned in the glossary at the back of this document. Code samples and names of ﬁles containing code will be shown in this italicized font Code is taken from Appleʼs sample iOS applications as well as the iZotope audio effect sample application, distributed with each iZotope iOS SDK. Who is this guide for? This guide is meant to be a resource for developers who are new to Core Audio on iOS. It will be most useful to programmers who are experienced in iOS development but not in audio technology, or to audio programmers who are not experienced in iOS development. As such, it is highly recommended the reader have an understanding of basic concepts of both iOS development and digital signal processing before consulting this guide. For more information on DSP, or iOS development and audio programming, take a look at the Appendix - Introductory DSP Tutorial and Additional Help and Resources sections of this guide to ﬁnd useful information, as well as links to other resources on the subject. Audio processing in iOS is done through Core Audio. Within Core Audio, there are two major strategies that allow an application to process audio data directly and play it back through the iPhone or iPad hardware, and both will be covered in detail in the main body of this document. 1. Audio queues are consecutive buffers of audio that are passed to the hardware and then reused. There are typically three buffers in a queue, and processing is done via a callback function, which will provide a buffer of audio that needs to be processed in time for it to be output to the iPhone/iPad hardware. 2. Audio units are components like mixers, equalizers, and input/ output units, which take audio input and produce audio output. In iOS, built-in audio units are connected in audio processing graphs, wired together in the same way hardware components are connected. An audio input is provided to the processing graph, which then processes the audio before handing it off to the hardware. The above methods do all the work of interacting with hardware and audio drivers so that an appʼs code can use a simple interface to handle audio, and both methods have several qualities in common...
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