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ID210 History of Furniture 1830-Present Furniture Style Handbook – 30 Points Weekly Each week you will be required to complete a section(s) of the Furniture Style Handbook based on the period(s) discussed during the week’s class time. This handbook is be completed digitally, (Word, Powerpoint, InDesign) and uploaded to the appropriate eCompanion drop box each week. The handbook must include the following for EACH section. 1. History of the Movement/Period a. 2‐3 Paragraphs describing the political, social, and design aspects of the period or movement 2. Minimum of FOUR pieces of furniture from the movement/period along with a 2‐3 sentence description of the piece noting the designer, date, and distinguishing features that are relevant to the movement/period 3. Architect or Designer Biography for TWO predominant designers of the movement/period a. Background of designer (1‐2 paragraphs) b. Two Structures or Interiors by each architect/designer. Note the name of the structure, location, and date 4. All resources must be cited including the source of every image. Reliable and reputable sources must be used. Sources such like Wikipedia will not be accepted. See the Library Website for research tips and resource ideas. All images must include an individual citation noted below the image Furniture Style Handbook ‐ 30 Points Weekly History of Movement/Period is detailed and includes all required information. Information is accurate and resources are cited Minimum of FOUR Furniture images are included. Images are typical of the period(s) assigned. Descriptions are detailed. All images are cited. Minimum of TWO architects or designers included with background detailed and two structures noted and detailed for each Handbook is neat, professional, and well organized The Industrial Revolution (1820-1870) led to the mass production of merchandise and hardware which lacked the craftsmanship of traditional methods, but proved to be a prosperous time for the nation. During this time wealthy families, such as the Vanderbilts, built lavish mansions to represent their high social status. Expensive imported materials such as marble, velvet, gold, and silk flooded every room to impress guests at the extravagant parties and events held there. The Marble House, The Breakers and many other “cottages” are still preserved in Newport, Rhode Island...
kay, so what is a robot? Per definition of en.wikipedia.org, the Holder of All Human Knowledge, a robot is: a mechanical device that can perform physical tasks. A robot may act under the direct control of a human (eg. the robotic arm of the space shuttle) or autonomously under the control of a pre-programmed computer. In the context of Science Olympiad and other small engineering competitions, we are looking at the first type, human control. There are plenty of opportunities to put autonomous features into a Science Olympiad robot, but if you are reading this for content, it is likely beyond your scope and unnecessary. Therefore, for the purposes of this text only, a robot will be defined as: A mechanical device, operated under the direct control of a human, that is engineered to perform a specific task or accomplish a goal. In this case, the goal is to compete in Science Olympiad's Robot Ramble event. And win. More on that later. I'm not smart enough to build a robot! Yes you are. Modern technology has developed to the point at which it permeates our lives. One side effect of this is that it is much easier to learn and try out than in years past. The hobby robotics market is only increasing, and there are a number of companies that specifically make products catered to robots and their builders. Full directions and kits are available to build or program small robots. In some cases, they're even premade, and all you have to do is mess with them. This is often the best way to go about learning. However, even those go beyond the scope of what we need. The robot in question for us will be simpler and require no programming or advanced electronics knowledge. We will not be messing with premade kits or microcontrollers. Instead, the robot will touch more on the realm of R/C vehicles and toys. You know how to drive an R/C car, right? In the end, If you can read this, you can build this robot. Since you have already read this far, you can build this robot. Case closed. The Science Olympiad Challenge Comparatively speaking, the Science Olympiad Robot Ramble event is relatively simple in contrast to other (usually larger and significantly more financially involved) events, such as US FIRST(www.usfirst.org) or the DARPA Grand Challenge (www.grandchallenge.com). This is a fortunate thing, because the whole goal of the program is to get people involved in the sciences, not bombard them with advanced theory and masters-level tasks. The SO challenge has consistently been centered around two things. 1. Picking up, hoarding, or otherwise collecting small items, such as golf balls, paper towel tubes, and corks. 2. Dropping them into a box or putting them in a specified zone of the playing field. In the 2005 tournaments, an extra bonus was added if the robot was able to pop a balloon inserted into the goal box. In 2006, this was increased to 3 balloons. Furthermore, a standard sized compact disc(CD) was added in the middle. The 2004 playing field. The 2005 playing field...
Secondo NetScreening il Movimento 5 Stelle si rafforza dopo il boom elettorale. Complici i social network e Wikipedia che “rimbalzano” sulla tv. “Vince l’esigenza di cambiamento”, dichiara Pierdomenico Garrone, fondatore del think tank blog Il Comunicatore Italiano.
Risk Management. The proactive management of risks throughout the software development lifecycle is important for project success. In this chapter, we will ...A risk is a potential future harm that may arise from some present action (Wikipedia, 2004), such as, a schedule slip or a cost overrun. The loss is often considered in terms of direct financial loss, but also can be a loss in terms of credibility, future business, and loss of property or life. This chapter is about doing proactive planning for your software projects via risk management. Risk management is a series of steps whose objectives are to identify, address, and eliminate software risk items before they become either threats to successful software operation or a major source of expensive rework. (Boehm, 1989) The software industry is fraught with failed and delayed projects, most of which far exceed their original budget. The Standish Group reported that only 28 percent of software projects are completed on time and on budget. Over 23 percent of software projects are cancelled before they ever get completed, and 49 percent of projects cost 145 percent of their original estimates. (Standish, 1995) In hindsight, many of these companies indicated that their problems could have been avoided or strongly reduced if there had been an explicit early warning of the high-risk elements of the project. Many projects fail either because simple problems were reported too late or because the wrong problem was addressed. (Bruegge and Dutoit, 2000) Problems happen. Teams can choose to be reactive or proactive about these problems.
Das Sonnensystem fasziniert die Menschen bereits seit Zehntausenden von Jahren. Aus dieser Zeit stammen die ersten Beobachtungen der erd- ...Daniel Arnold ist am 16. September 1980 in Magdeburg geboren, verbrachte seine Kindheit zunächst in Jena, Thüringen und später in Würzburg, Bayern, wo er schließlich 2000 seine Schulzeit mit der Allgemeinen Hochschulreife abschloss. Nach Beendigung seine Zivildienstes begann er 2001 in Erlangen an der Universität zunächst Physik zu studieren und wechselte später auf Maschinenbau an derselben Universität. Schon vor seinem Engagement in Wikipedia ab dem Frühjahr 2004 schrieb er nebenbei vorwiegend an Schülerzeitungen mit. Er interessiert sich vorwiegend für Physik, Astronomie und (Computer-)Technik, schaut jedoch auch gerne über den Tellerrand und befasst sich außerdem mit Geschichte und Politik.
Apr 8, 2008 ... (Including Reference Designation Letters). IEEE Std 991, IEEE Standard for Logic Circuit Diagrams. There are also a lot of web sites such as: ...For the Electrical Engineer, electronics symbols are our “words” and the schematic is our “novel”. And just as a poorly written document can cause confusion or disaster, “misreading” a poorly drawn schematic can cause a range of problems from a non-functional circuit to a fire, explosion, or electrocution. There are a number of standards for schematic symbols and how to interconnect them. Some examples are: IEEE Std 91, IEEE Standard Graphic Symbols for Logic Functions. IEEE Std 315, IEEE Standard Graphic Symbols for Electrical and Electronics Diagrams (Including Reference Designation Letters). IEEE Std 991, IEEE Standard for Logic Circuit Diagrams. There are also a lot of web sites such as: http://library.thinkquest.org/10784/circuit_symbols.html http://en.wikipedia.org/wiki/Circuit_diagram
A function is "differentiable" if it has a derivative. A function is "continuous" if it has no sudden jumps in it. Until today, I thought these were merely two equivalent definitions of the same concept. But I've read some stuff today which seems to be claiming that this is not the case. The obvious next question is "why?" Several answers were given, but I don't understand any of them. In particular, Wikipedia and one of the replies above both claim that |x| has no derivative. Can anyone explain this extremely unexpected result? Apparently some people dislike the fact that this is non-obvious to me. To be clear: I am not saying that the result is untrue. (I'm sure many great mathematicians have analysed the question very carefuly and are quite sure of the answer.) I am saying that it is extremely perplexing. (As a general rule, mathematics has a habit of doing that.