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An experienced sex crime attorney in Los Angeles, R.J. Manuelian is an advocate for those falsely or mistakenly charged with a sex crime.
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Physics is a branch of science which makes us to understand the laws of nature along with its relationship with energy and matter.
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Hire A Free Virtual Sales Mentor Like Zig Ziglar Sales Training Articles on Influence and Persuasion By Victor Antonio, BSEE, MBA Success can be difficult. It can also be painful and scary if you don’t know what you’re doing. Many years since having graduated from college with a Bachelor of Science degree in Engineering and an MBA, I’ve come to the conclusion that institutions of higher learning are great at teaching students ‘ABOUT’ money, but they get an “F” when it comes to teaching students ‘HOW’ to make money. For instance, students graduating from a college or university can probably recite from memory the following about money without missing a beat: R.O.I. is the Return On Investment that is calculated by in terms of percentage to see how much one receives in return for an investment. Profit is calculated by taking the difference between total revenue and total cost. Diminishing Marginal Returns is the point at which producing a product will begin to cost you more than you are making on the product. Breakeven Point is the magic revenue point at which you have recovered your total cost of the investment. Take these same students and tell them to go out into the real world and make a living for themselves and you'll inevitable find that they are ill equipped or unprepared to ‘KNOW’ how to go about it. Knowing how to make a living is far different from understanding how money works. This is the most important and pivotal lesson I’ve learned since deciding one day to the leave the comfortable confines of corporate America and go it alone (i.e., become an entrepreneur) Many years after having made that fateful decision, I now have a deep sense of admiration and respect for entrepreneur who risk it all with no guarantee of success. Now I don’t suggest anyone just go ‘cold turkey’ by simply quitting their job and 'going for it' like I did. That route is littered with risk and uncertainty that only those with the toughest of stomachs and deepest of pockets can handle. Instead, let me suggest the following strategy for getting off track and getting back on track with what you really what to do. I’ve found that the best way to mitigate risk is to find mentors who are willing to help you. The difficulties with this approach are that: 1) Few are willing to help. Not so much because they’re mean spirited, but more so because they’re too busy themselves building their careers and can't stop and help the hordes of people who are constantly asking for their help. 2) If you do find a mentor that is willing to take the time to help, you will most likely have to pay a hefty price for that attention. This is often called ‘coaching’ and can get quite expensive very quickly. We’re talking thousands of dollars for their time. If you have the means to pay for their information and time, good for you; go for it. Having a mentor there to point out the pitfalls of any business is a good business decision with a good chance of a R.O.I. in the long run...
Santiago Canyon College Computer Science 198, iOS Programming (CMPR¬198¬76448) Course Syllabus – Fall 2013 Instructor Name: Graham Smallwood Instructor Email: email@example.com (Put “xCS198x” in the subject line.) Website: http://grahamsmallwood.com/course¬information/ Meeting dates/days/times: Wednesday 07:15PM ¬ 10:25PM, Room U¬90 Prerequisite: No official prerequisite as this is an experimental class, but at least one semester of an object¬oriented programming language is strongly recommended Course Description: Mobile application development for iPhones and other iOS devices. Introduction to fundamental programming Objective C concepts and skills. Student Learning Outcomes (SLOs): Be able to discuss application development concepts, themes and issues. Be able to write, debug and test an app. Additional Course Goals: Gain experience in real¬world development procedures. Develop an app from design to finish. Course Requirements/Procedures/Policies: All programming assignments will be due at 4pm on Monday. No late assignments will be accepted. I will give feedback on any assignment turned in before “halftime”, which is Saturday at noon. Missing an exam without a valid documented reason is a 0. With a good reason the test will be treated as a 0 of 0. Missing two exams or the final for whatever reason is an Incomplete. Absence/Tardiness/Drop Policies: It is the student’s responsibility to withdraw officially from a course. However, because of enrollment demand a student may be dropped by the instructor when not appearing at the first class meeting. A student may also be dropped for excessive absences when the total hours of absence exceed 10% of the total scheduled hours of the class. (SCC Catalog p. 21) Note: For a 16¬meeting class, that means you are dropped for missing just two classes. Class Rules of Conduct: Code of Conduct. All students are responsible for maintaining appropriate conduct while enrolled in classes through the Rancho Santiago Community College District (RSCCD). Guidelines for student conduct are set forth in the RSCCD “Standards of Student Conduct” policy. (SCC Catalog p. 27) Students who violate the Standards of Conduct are subject to disciplinary action which includes, but is not limited to, removal from class, suspension and expulsion. Accommodations for Disabilities: Students with verifiable disabilities who want to request academic accommodations are responsible for notifying their instructor and Disabled Students Programs and Services (DSPS) as early as possible in the semester. To arrange for accommodations, contact DSPS at (714) 628¬4860; (714) 639¬9742 (TTY¬ for hearing impaired students) or in person at the DSPS Center, E¬105. Academic Honesty Policy: Students enrolled in Santiago Canyon College instructional programs are expected to be honest and forthright in their academic endeavors and assume an obligation to obey the Academic Honesty Policy. For specific policy information and procedures followed in matters of student violation of academic honesty, please see the current SCC Catalog. The difference between collaborating with other students and plagiarism is easy to define in a programming class. You cannot email, speak, type, or otherwise copy actual code from an online source or another student. Any other form of conceptual discussion or help is encouraged...
Joachim Bengtsson Code Poet Project assistant at BTH’s research labs. Spent six months as software archaeologist, restoring various old Java simulators. Rest of the time was spent building a distributed multiagent system in Erlang, with a Quartz Composer-like editor in Cocoa, and visualizer in Cocoa + OpenGL, together with three friends and colleagues. I wrote networked touch screen kiosks for AB Spelguiden (Ruby on Rails backend and Cocoa frontend), and various smaller jobs (mostly PHP) on the side during my education. Blekinge Institute of Technology (BTH) Undergraduate Program: Game Programming (Unfinished) Three years of computer science with emphasis on performance and 3D. I specialized on network programming, audio programming, and game engine design. My candidate thesis is called 'Real-time acoustics modeling in games'; it was never ﬁnished, and thus I don’t have a degree. Söderportgymnasiet, Kristianstad International Baccalaureate Diploma Programme IB DP is an international secondary education/university preparatory program in English. I chose to study economy, chemistry and physics, in addition to the compulsory languages and math. I excelled (7 points) in physics and English. I love Objective-C beyond words. I can’t write a game without making it networked. I will experiment and try to ﬁnd unorthodox solutions, with the endgoal always being succinctness (which means not only ‘brief’, but also ‘easilly understandable’). I have too many open source and Github projects to enumerate, but a few interesting ones (in roughly chronological order, newest ﬁrst): • SPAsync: Some experimental async primitives for ObjC, with much inspiration from C . • SPSuccinct: Sane, object-oriented APIs for KVO, and also less sane functional APIs for KVO. Used all over the place at Spotify. • TCAsyncHashProtocol: Send dictionaries over a TCP AsyncSocket. Aims for fast prototyping and succinctness. Built many games on top of this, love it. • Deathtroid3: Deathmatch multiplayer clone of Super Metroid, in Objective-C (with three others) • NuRemoting: programming.nu over a socket. Introspect and interact wirelessly with your iOS apps. Used all over the place at Spotify as infrastructure for many hacks. • cfxr: Proper cocoa Mac port of the SDL app “sfxr” to make retro game sounds. • pwcblocks: The defacto unofﬁcial guide to blocks. • Overload (source): Abstract turn-based strategy game (actually released and on AppStore). • Rymdvarelser Mot Soldater: 30 week project during the Game Programming programme. Wrote an FPS engine, where I did engine design and a 3d audio engine from scratch (for my thesis). • LuaPlayer: Joined Frank Buß in making a Sony PSP homebrew app that would let beginners write their own PSP games in Lua. It was very, very rewarding to watch people learn to program using our tool...